A City Called Cerveteri

The Siege of Cerveteri

With the recent assult on Cerveteri and the parties meager results in thier call to arms things are looking fairly bleak. Eventually, after much discussion, the party plans to assult the school that the Ghoul was allegedly held up in by way of stealth (Duo providing the support for this by making Valencio and Vialthen invisible for the assult). On the way Valencio realized that the staffs of those who were controlling the Kar-wrights would be useful for his abillity to Turn Undead, and after a very brief tussel, he obtained one.

The school building was host to many many casulaties, among them school children and quite a number of Throatslitter ninja. One survivor, however, was discovered, Heizo Honami. Honami was in pretty bad shape but with some ministrations he recovered enough to let the party know that the ghoul was not along in this building. The alledged sorcerer that Vialthen and Cpt. Vale encountered at a rather horrible party was here as well. This was soon discovred by the party as the alledged sorcerer, in his modus oppurandi of being incorporeal, launched a series of curses and rages at the party, fading back into the walls or ceilings after every attack. Soon he was deafted, but before the final blow was struck he (while not tearing open a portal in time) faded back into the walls. The party felt triumphant if only for a few seconds as, fresh off the debilitating curses, the Ghoul and a group of cultists attacked. The Ghoul got a devistating bite in on Valencio and Duo then rushed over to aid him. The cultists then used their numbers and poisoned blades to nearly cripple Vialthen. Duo’s attacks against the Ghoul availed little due to his healing and ability to shrug of portions of hits. Valencio faired better incinerating the majority of the cultists. In the midst of the battle Shoka appeared as if from nowhere muttering about killing them all. Duo attempted to reason with her to no avail. The Ghould continued his assult badly damaging Duo, whilst Valencio attempted to hold the group together through healing and Vialthen, so weak he could barely hold up his armor, tangled ineffecually with the last cultist unable to access the clarity he needed to function in battle. However as Duo reached out with his blade magic killing the last cultist and teleporting himself and Valencio, who had both taken many wounds, further away from the Ghoul, Vialthen mustered up all of his strength (inner that is. Not outer as at that point his STR was 2) he struck with a very insightful strike bringing the Ghoul down. Valencio made short work of Shoka by paralzing her whilst Duo bound her and put a very special bullet into the Ghoul’s skull, one that should make sure he stays down for good. The party attempts to depart however the incorporeal sorcerer from earlier makes another appearance and attempts to finish of the party. Duo and Valencio however managed to make short work of him, his corpse dropping and this time remained tangible. With Shoka in tow the party again attempts to leave, this time they are stopped by a man(?) in a gas-mask bearing a music box of striking familiarity. The message it tells went thus:“Feint deceptive action: A deceptive action made to disguise what is really intended. Deceptive move: A deceptive move in a competitive sport. Mock attack: A mock attack by a military force, intended to draw the enemy’s attention away from the true attack”.

The pary attempts to leave and is this time sucessful. They head back to base weary and in bad spirits after this phryic victory. Upon their rest for the night, however, each of the party has strange and disturbing dreams. A possible portent for things to come?

John really should have stuck around.

7/15 Synopsis
The party Lord Venom hosted has turned to disaster. Due to a silence spell the party has little to no idea what the speech was that prompted the event but after its end a group of the party turned on the rest… with fireballs. Due to the heroics of Cpt. Vale, Valencio, Vialthen and Shadelbrecher the group of fire throwers was mostly quelled although their leader (who is able to cast quickened spells that would take up a 7th level spell slot and has 17 INT. Note: If he is indeed a sorcerer that means his minimum level is 14) escaped. Afterward when questioned Lord Venom said that the speech had something to do with the Lich and that the group refused to give Lina (a low ranking noblewoman that had gone missing around the time the kar-wrights entered the picture) back to him.
Later that night as the group returned to the base a fire erupted in the top part of the base. Due to Duo’s quick thinking and reflexes the fire was put out by him throwing his altered form against it. After alerting the rest of the party broken Vodka bottles and a hereon were found on/by the scene leading the party to believe that a mafioso druid was responsible.
After going back to sleep the party left to go to the carnival meeting up with the Tsundere ninja chick, Shoka. She then proceeded to attack Duo with a hammer, created by a martial maneuver above 9th level, and chase him around the carnival for approximately 1 and a half hours. During this time Vallencio paid to see a Mermaid and was deeply moved by her imprisonment and started to form a plan to rescue her. Alas Cpt. Vale was not here at this time. Lello was approached by a small boy who was enraptured with his steam armor and whose father disappeared during the expansionary war. Vialthen bought a cotton candy machine and maliciously attacked a street performer for little to no reason. The rest of the party gathered around the cotton candy machine, when Lello’s weasel, Ardegio, alerted the party to the presence of the material that makes Kar-wrights (I submit that this material should be called Kar-stone). Following the scent the party found a ferris wheel filled with people who were under going the transformation into Kar-wrights. Then two mafiosos, Luigi and one who was not named, took an interest in threatening the cotton candy machine. Givin this incentive Duo suggested to Shoka that whomever killed the most of them would be the best ninja, so as Duo paralyzed one of them Shoka killed them both, much to Duo’s chagrin. Afterward Lello and Valencio convinced the Ferris wheel conductor to stop it and then evacuated the area. They then found the coals were corrupted with the Kar-stone. They put out the fire. A small 12ish year old girl who was riding the Ferris wheel transformed into a kar-wright with glowing white eyes and attempted to run off but was reduced to ash by a flame strike from Valencio. The rest of the people who were turning were tied up and one was let run off so that Duo and Vialthen could pursue to see where it would go. Eventually they ended up at a building filled with Kar-wrights huddled on the floor in the rooms and in one room a number of people in various states of transformation were chained to the wall. One of them looked less into the transformation and Duo teleported him out as they left the building which had been taxing their health due to something in the air. Back at the carnival Lello tackled a reporter who was snapping photos of the scene.
After securing the Kar-wrights to the Ferris wheel with more rope the group returned to base to question the man Duo rescued. His name was Cobba and he was taken off the street by someone unknown to him and he was held in the building for less than 1 day. Then Shadelbrecher entered and questioned the party on how and why the handled the Kar-wrights like they did. He also informed Valencio that Bishop Armlig would be coming to the city tomorrow and that the party shouldn’t make his visit horrible and Valencio would be seeing the Bishop soon. Shadelbrecher also dropped a Kar-wright head upon the new carpet of the party’s base.
The party then reported to Jacque about the ruin of the party. During the walk Cobba requested employment for himself and living quarters for his wife. This was granted at a wage of 2 Soli a month. The next stop was questioning the Yakuza about the whereabouts of the Mafiosos, unfortunately the Yakuza were still searching for them. Lastly, as the group was about to retire for the night, a knock came from the door of the base and as Valencio answered investigator Remi staggered in, blood dripping from a bullet wound.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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